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libtelnet-ts

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libtelnet - TELNET protocol handling library

See the original c implementation here: http://github.com/seanmiddleditch/libtelnet

Sean Middleditch and contributors

The author or authors of this code dedicate any and all copyright interest in this code to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this code under copyright law.

I. Introduction

libtelnet provides safe and correct handling of the core TELNET protocol. In addition to the base TELNET protocol, libtelnet also implements the Q method of TELNET option negotiation. libtelnet can be used for writing servers, clients, or proxies.

For more information on the TELNET standards supported by libtelnet, visit the following websites:

II. TS API

The TS api is a simple wrapper for the libtelnet package.

II.a TS Example Echo Server

import { Telnet, CompatibilityTable, TelnetOption } from "libtelnet-ts";

import net from "net";

const server = net.createServer();

let table;

server.on("connection", (socket) => {
  const telnet = new Telnet(table);

  // all bytes must immediately pass through telnet as a Buffer or Uint8Array
  socket.on("data", (bytes) => {
    telnet.receive(bytes);
  });

  // any bytes that should be sent to the client must pass through the telnet protocol
  telnet.on("send", (event) => {
    socket.write(event.buffer);
  });

  // sanitized data and properly escaped from telnet
  telnet.on("data", (event) => {
    // inspect the incoming bytes by writing them to stdout
    process.stdout.write(event.buffer);

    // this data should be sent back to the client, send the bytes through telnet
    telnet.send(event.buffer);
  });

  // always call telnet.dispose() when a socket closees
  socket.on("close", () => {
    telnet.dispose();
  });
});

Telnet.ready.then((e) => {
  // must wait for the runtime to initialize the table
  table = CompatibilityTable.create()
    .support(TelnetOption.ECHO, true, false) // local and remote echo
    .finish();
  server.listen(1234);
});

II.b Notes Regarding Usage

The libtelnet-ts API contains several distinct parts. The first part is the constructor and dispose methods. The second part is methods for pushing to the telnet processor. The third part is the output functions, which generate TELNET commands and ensure data is properly formatted before sending over the wire. The final part is the event handler interface.

This document covers only the most basic functions. See the libtelnet manual pages or HTML documentation for a complete reference.

II.c Deno Usage and Bootstrapping

In order to use this module inside deno, first install the package locally, or perform a git clone. This module requires the use of std/node/module.ts to be bootstrapped.

Then use the following script to bootstrap telnet.

import { createRequire } from "https://deno.land/std/node/module.ts";

const require_ = createRequire(import.meta.url);
const telnet = require_("./node_modules/libtelnet-ts/lib/index.js");

console.log(telnet);

IIIa. Initialization

Using libtelnet requires the initialization of a Telnet class which references a telnet_t struct inside Web Assembly for all current option states for a single TELNET connection.

Initializing a Telnet object requires several pieces of data. One of these is a CompatibilityTable support reference, which specifies which TELNET options your application supports both locally and remotely. This table is comprised of entries, one for each supported option. Each entry specifies the option supported, whether the option is supported locally or remotely.

import { Telnet, CompatibilityTable, TelnetOption } from "libtelnet-ts";

let table;

Telnet.ready.then((e) => {
  // choose whatever options you want to support here
  table = CompatiblityTable.create()
    .supprt(TelnetOption.BINARY, localSupport, remoteSupport)
    // write the table into web assembly
    .finish();
});

The local parameter denotes whether your application supports the option locally. It should be set to true if you support it and to false if you don't. The remote field denotes whether the option is supported on the remote end, and should be true if yes and false if not.

You must always call finish() or the table will not be used.

If you need to dynamically alter supported options on a per-connection basis then you may use a different table (dynamically allocated if necessary) per call to new Telnet() or you share a single constant table like the above example between all connections if you support a fixed set of options. Most applications will support only a fixed set of options. Please note that you must deallocate each created table when the connection is disposed by calling compatibliityTable.dispose() or you will have a very large memory leak in your application.

  • new Telnet(table, flags);

    The Telnet constructor is responsible for allocating memory and initializing the data in a telnet_t structure inside web assembly. It must be called immediately after establishing a connection.

    The table field is a CompatibilityTable reference as described above.

    The flags parameter can be any of the following flag constants bit-or'd together, or 0 to leave all options disabled.

    TelnetFlag.PROXY Operate in proxy mode. This disables the RFC1143 support and enables automatic detection of COMPRESS2 streams.

    TelnetFlag.NVT_EOL Receive data with translation of the TELNET NVT CR NUL and CR LF sequences specified in RFC854 to C carriage return (\r) and C newline (\n), respectively.

    If the Telnet constructor fails to allocate the required memory, the returned pointer will be zero, and throw a runtime error.

  • telnet.dispose()

    Releases any internal memory allocated by libtelnet-ts for the given Telnet object. This must be called whenever a connection is closed, or you will incur memory leaks. The pointer passed in may no longer be used afterwards.

IIIb. Receiving Data

  • telnet.receive(bytes: ArrayLike<number>): void

    When your application receives data over the socket from the remote end, it must pass the received bytes into this function.

    As the TELNET stream is parsed, events will be generated and sent out of the Telnet event emitter methods. Of particular interest for data receiving is the Telnet.on("data", callback) event, which is triggered for any regular data such as user input or server process output.

    Example:

socket.on("data", (buffer) => {
  telnet.receive(buffer); // pass it to telnet immediately
});
telnet.on("data", (event) => {
  // This event represents incoming data from the telnet connection.
  // Process your application input in *this* event, not the socket
  // data event.
});

IIIc. Sending Data

All of the output functions will invoke the telnet.on("send", callback); event.

Note: it is very important that ALL data sent to the remote end of the connection be passed through the Telnet object. All user input or process output that you wish to send over the wire should be given to one of the following functions. Do NOT send or buffer unprocessed output data directly!

  • telnet.iac(command: TelnetCommand): void;

    Sends a single "simple" TELNET command, such as the GO-AHEAD commands (255 249).

  • telnet.negotiate(cmd: TelnetNegotiationCommand, option: TelnetOption): void;

    Sends a TELNET negotiation command. The cmd parameter must be one of TelnetCommand.DO, TelnetCommand.DONT, TelnetCommand.WILL, or TelnetCommand.WONT. The option parameter is the option to negotiate.

    Unless in PROXY mode, the RFC1143 support may delay or ellide the request entirely, as appropriate. It will ignore duplicate invocations, such as asking for WILL NAWS when NAWS is already on or is currently awaiting response from the remote end.

  • telnet.send(buffer: ArrayLike<number>): void

    Sends raw data, which would be either the process output from a server or the user input from a client.

    For sending regular text it may be more convenient to use telnet.sendText().

  • telnet.sendText(text: string): void

    Sends text characters with translation of C newlines (\n) into CR LF and C carriage returns (\r) into CR NUL, as required by RFC854, unless transmission in BINARY mode has been negotiated. Strings will be encoded to ANSII and then writen to web assembly memory with a NULL character terminator.

  • subnegotiation(telopt: TelnetOption, data: ArrayLike<number>): void;

    This method starts a subnegotiation for a telnet option. It encodes the provided data buffer properly for emission to the socket, including the end marker.

IIId. Event Handling

libtelnet-ts relies on an event-handling mechanism for processing the parsed TELNET protocol stream as well as for buffering and sending output data.

The event structure is detailed below.

All of the telnet events were ported from the following c struct telnet_event_t. The TelnetEvent class is a simple wrapper and parser for these events, and simply create object literals for each event.

union telnet_event_t {
  enum telnet_event_type_t type;

  struct data_t {
    enum telnet_event_type_t _type;
    const char *buffer;
    size_t size;
  } data;

  struct error_t {
    enum telnet_event_type_t _type;
    const char *file;
    const char *func;
    const char *msg;
    int line;
    telnet_error_t errcode;
  } error;

  struct iac_t {
    enum telnet_event_type_t _type;
    unsigned char cmd;
  } iac;

  struct negotiate_t {
    enum telnet_event_type_t _type;
    unsigned char telopt;
  } neg;

  struct subnegotiate_t {
    enum telnet_event_type_t _type;
    const char *buffer;
    size_t size;
    unsigned char telopt;
  } sub;
};

The event values of the Telnet class are described in detail below.

The only event that MUST be implemented is "send". Most applications will also always want to implement the event "data".

Here is an example event handler implementation which includes handlers for several important events.

// incoming socket data must be written to telnet immediately
socket.on("data", (data) => telnet.receive(data));
// handle your application data buffer here
telnet.on("data", (event) => {
  handleApplicationData(event.buffer);
});
// whenever data is sent through telnet, write it to the socket
telnet.on("send", (event) => socket.write(data));
// make sure to handle telnet errors here
telnet.on("error", (event) => handleError(event));
  • telnet.on(event: "data", (event: IDataEvent) => void)

    The "data" event is triggered whenever regular data (not part of any special TELNET command) is received. For a client, this will be process output from the server. For a server, this will be input typed by the user.

    The event.buffer value will contain the bytes received and the event.size value will contain the number of bytes received.

    NOTE: there is no guarantee that user input or server output will be received in whole lines. If you wish to process data a line at a time, you are responsible for buffering the data and checking for line terminators yourself!

  • telnet.on(event: "send", listener: (data: IDataEvent) => void)

    This event is sent whenever libtelnet-t has generated data that must be sent over the wire to the remove end. Generally that means calling socket.write() or adding the data to your application's output buffer.

    The event.buffer value will contain the bytes to send and the event.size value will contain the number of bytes to send. Note that event.buffer is not NUL terminated.

    NOTE: Your SEND event handler must send or buffer the data in its raw form as provided by libtelnet. If you wish to perform any kind of preprocessing on data you want to send to the other

  • telnet.on(event: "iac", listener: (data: IIACEvent) => void)

    The IAC event is triggered whenever a simple IAC command is received, such as the IAC EOR (end of record, also called go ahead or GA) command.

    The command received is in the event.cmd value.

    The necessary processing depends on the specific commands; see the TELNET RFC for more information.

  • telnet.on(event: "negotiate", listener: (data: INegotiationEvent) => void);

    For event.type TelnetEvent.WILL or TelnetEvent.DO

    The WILL and DO events are sent when a TELNET negotiation command of the same name is received.

    WILL events are sent by the remote end when they wish to be allowed to turn an option on on their end, or in confirmation after you have sent a DO command to them.

    DO events are sent by the remote end when they wish for you to turn on an option on your end, or in confirmation after you have sent a WILL command to them.

    In either case, the TELNET option under negotiation will be in event.telopt field.

    libtelnet-ts manages most of the pecularities of negotiation for you. For information on libtelnet's negotiation method, see:

    http://www.faqs.org/rfcs/rfc1143.html

    Note that in PROXY mode libtelnet-ts will do no processing of its own for you.

  • telnet.on(event: "negotiate", listener: (data: INegotiationEvent) => void);

    For event.type TelnetEvent.WONT or TelnetEvent.DONT

    The WONT and DONT events are sent when the remote end of the connection wishes to disable an option, when they are refusing to a support an option that you have asked for, or in confirmation of an option you have asked to be disabled.

    Most commonly WONT and DONT events are sent as rejections of features you requested by sending DO or WILL events. Receiving these events means the TELNET option is not or will not be supported by the remote end, so give up.

    Sometimes WONT or DONT will be sent for TELNET options that are already enabled, but the remote end wishes to stop using. You cannot decline. These events are demands that must be complied with. libtelnet-ts will always send the appropriate response back without consulting your application. These events are sent to allow your application to disable its own use of the features.

    In either case, the TELNET option under negotiation will be in event.telopt field.

    Note that in PROXY mode libtelnet will do no processing of its own for you.

  • telnet.on(event: "sb", listener: (data: ISubnegotiationEvent) => void)

    Triggered whenever a TELNET sub-negotiation has been received. Sub-negotiations include the NAWS option for communicating terminal size to a server, the NEW-ENVIRON and TTYPE options for negotiating terminal features, and MUD-centric protocols such as ZMP, MSSP, and MCCP2.

    The event.telopt value is the option under sub-negotiation. The remaining data (if any) is passed in event.buffer and event.size. Note that most subnegotiation commands can include embedded NUL bytes in the subnegotiation data!

    The meaning and necessary processing for subnegotiations are defined in various TELNET RFCs and other informal specifications. A subnegotiation should never be sent unless the specific option has been enabled through the use of the telnet negotiation feature.

    TTYPE/ENVIRON/NEW-ENVIRON/MSSP/ZMP SUPPORT: libtelnet parses these subnegotiation commands. A special event will be sent for each, after the SUBNEGOTIATION event is sent. Except in special circumstances, the SUBNEGOTIATION event should be ignored for these options and the special events should be handled explicitly.

  • telnet.on(event: "compress", listener: (data: ICompressEvent) => void)

    The COMPRESS event notifies the app that COMPRESS2/MCCP2 compression has begun or ended. Only servers can send compressed data, and hence only clients will receive compressed data.

    The event.state value will be true if compression has started and will be false if compression has ended.

  • telnet.on(event: "zmp", listener: (data: IZMPEvent) => void)

    The event.argc field is the number of ZMP parameters, including the command name, that have been received. The event.argv field is an array of strings, one for each ZMP parameter. The command name will be in event.argv[0].

  • telnet.on(event: "ttype", listener: (data: ITType) => void)

    The event.cmd field will be either TTypeCommand.IS or TTypeCommand.SEND.

    The actual terminal type will be in event.name.

  • telnet.on(event: "environ", listener: (data: IEnvironEvent) => void)

    The event.cmd field will be either TelnetEnviron.IS, TelnetEnviron.SEND, or TelnetEnviron.INFO.

    The actual environment variable sent or requested will be sent in the event.values field. This is an array of IEnvironVar objects with the following format:

    /** An Environ var. */
    export interface IEnvironVar {
      readonly type: EnvironVarType;
      readonly var: string | null;
      readonly value: string | null;
    }

    The number of entries in the event.values array is stored in event.count.

    Note that libtelnet-ts does not support the ESC byte for ENVIRON/NEW-ENVIRON. Data using escaped bytes will not be parsed correctly.

  • telnet.on(event: "mssp", listener: (data: IMSSPEvent) => void)

    The event.values field is an array of IEnvironVar objects. The cmd field in each entry will have an unspecified value, while the var and value fields will always be set to the MSSP variable and value being set. For multi-value MSSP variables, there will be multiple entries in the values array for each value, each with the same variable name set.

    The number of entries in the event.values array is stored in event.count.

  • telneton(event: "error", listener: (data: IErrorEvent) => void)

    The TelnetEventType.WARNING event is sent whenever something has gone wrong inside of libtelnet (possibly due to malformed data sent by the other end) but which recovery is (likely) possible. It may be safe to continue using the connection, but some data may have been lost or incorrectly interpreted.

    The event.msg field will contain a NUL terminated string explaining the error.

    Similar to the WARNING event, the TelnetEventType.ERROR event is sent whenever something has gone wrong. ERROR events are non-recoverable, however, and the application should immediately close the connection. Whatever has happened is likely going only to result in garbage from libtelnet. This is most likely to happen when a COMPRESS2 stream fails, but other problems can occur.

    The event.msg field will contain a NUL terminated string explaining the error.

IV. Safety and correctness considerations

Your existing application may make heavy use of its own output buffering and transmission commands, including hand-made routines for sending TELNET commands and sub-negotiation requests. There are at times subtle issues that need to be handled when communication over the TELNET protocol, not least of which is the need to escape any byte value 0xFF with a special TELNET command.

For these reasons, it is very important that applications making use of libtelnet always make use of the libtelnet output functions for all data being sent over the TELNET connection.

In particular, if you are writing a client, all user input must be passed through to telnet.send(). This also includes any input generated automatically by scripts, triggers, or macros.

For a server, any and all output -- including ANSI/VT100 escape codes, regular text, newlines, and so on -- must be passed through to telnet.send().

Any TELNET commands that are to be sent must be given to one of the following functions: telnet.iac(), telnet.negotiate(), or telnet.subnegotiate().

If you are attempting to enable COMPRESS2/MCCP2, you must use the telnet.beginCompress2() function.

V. MCCP2 compression

The MCCP2 (COMPRESS2) TELNET extension allows for the compression of all traffic sent from server to client. For more information:

http://www.mudbytes.net/index.php?a=articles&s=mccp

libtelnet-ts transparently supports MCCP2. For a server to support MCCP2, the application must begin negotiation of the COMPRESS2 option using telnet.negotiate() for example:

telnet.negotiate(TelnetCommand.WILL, TelnetOption.COMPRESS2);

If a favorable DO COMPRESS2 is sent back from the client then the server application can begin compression at any time by calling `telnet.beginCompress2().

If a connection is in PROXY mode and COMPRESS2 support is enabled then libtelnet will automatically detect the start of a COMPRESS2 stream, in either the sending or receiving direction.

VI. Zenith MUD Protocol (ZMP) support

This feature is not enabled for libtelnet-ts yet, but the following docs and methods will be enabled soon.

The Zenith MUD Protocol allows applications to send messages across the TELNET connection outside of the normal user input/output data stream. libtelnet offers some limited support for receiving and sending ZMP commands to make implementing a full ZMP stack easier. For more information on ZMP:

http://zmp.sourcemud.org/

For a server to enable ZMP, it must send the WILL ZMP negotitaion:

telnet.negotiate(TelnetCommand.WILL, TelnetOption.ZMP);

For a client to support ZMP it must include ZMP in the telopt table as follows:

table.support(TelnetOption.ZMP, false, true);

Note that while ZMP is a bi-directional protocol, it is only ever enabled on the server end of the connection. This automatically enables the client to send ZMP commands. The client must never attempt to negotiate ZMP directly using telnet.negotiate().

Once ZMP is enabled, any ZMP commands received will automatically be sent to the event handler function with the TelnetCommand.Subnegotiation event code. The command will automatically be parsed and the ZMP parameters will be placed in the event.argv array and the number of parameters will be placed in the event.argc field.

NOTE: if an error occured while parsing the ZMP command because it was malformed, the event.argc field will be equal to 0 and the event.argv field will be null. You should always check for this before attempting to access the parameter array.

To send ZMP commands to the remote end, use telnet.sendzmp().

  • telnet.zmp(command: string, argv: string[]): void;

    Sends a ZMP command to the remote end. The command parameter is required, but the argv parameter is optional. The argv array contains the parameters.

VII. MUD Server Status Protocol (MSSP) support

MSSP allows for crawlers or other clients to query a MUD server's supported feature list. This allows MUD listing states to automatically stay up to date with the MUD's features, and not require MUD administrators to manually update listing sites for their MUD. For more information on MSSP:

http://tintin.sourceforge.net/mssp/

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